Texture command (Edit-Tools menu)
This command makes it possible to choose the texture of the currently selected polygon. It is only available in Polygon mode and if a polygon is selected. The first time this command is used after loading a track file, T3ED prompts for a QFS texture file to load ; the QFS file-load dialog box lets you choose the appropriate texture file. There are usually four texture files in each track directory : the ones with names ending in _8 are in 8-bit color mode, while the others are in 16-bit color mode ; the filenames containing a 1 correspond to night mode, while the others correspond to day mode.
Loading the textures is a slow process (about 10 seconds), so T3ED displays a progress bar while uncompressing and decoding the selected texture file. Choosing a 8-bit color mode texture file speeds up the process significantly without altering the quality of the displayed textures. The only exception is the Summit track, where the 8-bit textures are coded using a specific compression format which cannot be decoded by T3ED ; an error message indicating that the QFS file has an incorrect format will then be displayed, and textures will not be displayed until you manually select another QFS file from within the texture chooser.
After the track textures are loaded, T3ED displays the Texture Chooser dialog box : this dialog box displays a miniature view of the current texture of the selected polygon. This texture can be changed by acting on the scrollbar or by manually entering a texture number. The "Select" button can be used to save the changes made to the polygon texture and close the Texture Chooser ; use the "Cancel" button instead if you dont want the changes to be saved. The "QFS File..." button can be used to reload a different QFS texture file.
Remarks :
- Display quality is extremely poor when the currently selected screen resolution has a 8-bit color depth or lower ; 15-bit color depth or higher is necessary for properly viewing the textures.
- The texture numbers displayed in the Texture Chooser are not the same as the texture numbers in the QFS file : a single QFS texture can correspond to several different track textures depending on how it is oriented, tiled, etc... This also explains why different texture numbers can yield the same miniature view.
- When the QFS file cannot be loaded, the textures are not displayed (except for road-lane textures which are not contained in the QFS file and will always remain displayed). To display textures you must then manually select a QFS file by clicking on the "QFS File..." button in the Texture chooser dialog box.
Shortcuts
Toolbar:
Keys:CTRL+T