What‚s new in this version ?

New in Version 0.07pre1.1 Plus Dev 4.3 :

- Paste block to current vroad added.

- If you import a Vr_H_Spd.csv file with changed virtual road values, the track can be rearranged to that new virtual road. This can be used to change track shapes.

- Bug fix: Poly VR Flags will only be displayed for (black) track polygons. (Alt + enter)

- Bug fix for Pasting HS extra data (Number of lanes)

- New option: Set visibility minimum.

- New function: Copy & paste virtual road points. You can select what will be pasted. Position & vectors, Heights data, spdFa data, spdRa data or HS extra Data (Number of lanes)

- When converting (Global, extra & polygon) objects you won't lose shadow/color information anymore.

- Integrated Replay Camera Editor:

            "Tr.cam" will be loaded / saved with the frd-file.

            Enable viewing cameras by "View -> Show Replay Cameras"

            When a camera is selected a light blue line from camera start to stop will be display along the virtual road.

            Move, copy, and delete them like other objects.

            When you press "Alt" while moving a camera T3ED will adjust start, stop and render.

New in Version 0.07pre1.1 Plus Dev 4.2 :

Visibility:

- When exporting visibility, the file will be saved in the track directory.

- With “Show track based on visibility” you can now use the right mouse button to set visibility edges of the selected block. Control + right mouse toggles the block.

- Better handling of visibility when you delete / insert a block.

 

NFS3/4

- Bugfix for deleting the last block of a track with less then 8 virtual road points.

- Ability the change all texture of a block with its objects in one step.

- Show more info about what is selected in the status bar. I did this for some testing purpose, I think it will stay.

- When moving virtual road points manually, the „ColVroadVecs“  of track polygons will be recalculated.

- You can change all texture of a block or an object in one step. (Edit → Texture when in block or object mode.)

- “File → Changes all textures” to edit all texture numbers of the track,

- Export a block to an off – file.

- Paste a block as polygon (blue) object.

- Rewritten for “Adjust road width” function.

- Added an “Adjust road width” button to block properties.

 

For NFS3

- T3ED loads now the nfs3 heights file "simhts.dat" and the speed files "speedsf.bin/speedsr.bin".

- Adjust the “col.vroadHead.size” to allow paste/delete blocks on nfs3 tracks!

- Changes to the texture dialog on nfs3 tracks:

      It shows the texture id and the bitmap number in the qfs – file.

      NFS3 Texture Properties dialog was added. It allows to change two sided & animated textures.

- Import/Export the NFS3 textureblock.

HS Only:

- Gobal object chunk 1 will be loaded and saved correctly. (Cross-) type 6 object are now visible.

Type 6 objects can be deleted, duplicated and moved as global objects. To edit them, convert to an extra object, make the changes, and convert back to global.

- Since I don’t understand all type6 data, the unknown 60 bytes can be exported & imported. I think it stores the weight, behavior and size.

 

Shadows:

- Clear / Set shadows of extra objects manually. You can also change the color and transparency of the objects texture there!

- Point Properties with shading values.

- Many changes to Nappe’s ray tracer:

* Extra object can get shadows.

* Set sun and shadow color.

* You can now select what object get new shadows

* Select object that cast shadows

* If you set transparency this points can be ignored from ray tracer

New in Version 0.07pre1.1 Plus Dev 4.1 :

- Html help file (chm file) ist now used instead of old hlp format. Windows 10 doesn't support .hlp files anymore.

- "visibility.txt" files will now be stored in the track directory.

- Fix for deleting the last block.

New in Version 0.07pre1.1 Plus Dev 4.0 :

- A new paste mode has been added. “Replace only track texture information”. It will replace all texures and poperties from trackpolygones. Objects won‚t be changed.

- A new view has been added “Show Track Based On Visibility”. Unvisible blocks are show in a light grey, and can‚t be selected.

- Fix for crashing when selecting global objects and active trackpreview.

- Default trackpreview shows now two more blocks.

- If “Show Track Based On Visibility” is activated, trackpreview shows blocks that should be visible in game, up to 30 blocks. Global objects will always be shown in trackpreview.

- Visibility information can be changed for actual block by using [Alt] Page Up/Down keys. “Show Track Based On Visibility” must be enabled.

- Size of trackpreview window can be easier changed now.

- Use CTRL + MouseWheel to zoom in/out trackpreview without changing normal view scale.

New in Version 0.07pre1.1 Plus Dev 3.9 :

- Global NFS4 object manipulation added. Global object will now be shown, can be moved and converted in extra objects and back.

- It is now possible to delete any block from the track. Not only at the end.

- Paste block from Clipboard before selected block added. (Be carefull, not very well tested !)

New in Version 0.07pre1.1 Plus Dev 3.8 :

- Frd file properties dialog added.

- Block properties dialog added.

- New function “Edit -> Find” for polygons added. You can search for polygons by texture, HS texture properties, texture animation data and polygon road flags (drive-over behavior).

- VRoad refpoints will be handled as extra objects. Select “Edit Virtual Road Points” and you can move them like you want.

For NFS4 only :

- If available height.sim, spdfa.bin and spdra.bin will be loaded and saved with the tr.frd file. (Thanks to Christian Brandt & Lasse Karkkainen for their NFS4 Spdtools.)

- Heights.sim, spdfa.bin & spdra.bin data will be copied and pasted together with block data.

- Undo for Heights.sim, spdfa.bin & spdra.bin data added.

- New dialog “Edit Tools - > Virtual Road, heights, spdfa & spdra” (Ctrl+H) allows to edit that values. In block mode all data from actual block is shown. In object mode all data from selected VRoad refpoints will be displayed if properties is selected from menu. Note : The “spdXA Speed” has only 4 values per block all others have usually 8. That‚s why speed values are shown twice, e.g. 0=1,2=3,4=5 and 6=7. Only the first (0,2,4,6) will be written to disk.

.

New in Version 0.07pre1.1 Plus Dev 3.7 :

- Textures of new created objects won‚t be animated be default anymore. This caused serveral HS crashes.

- Import (extra) objects from ‘.off‚ files. Object File Format contains no texture information, only strucutres can be imported. Because NFS only supports polygons with 4 vertices other will be transformed into 4 poly ones. Polygons with more than 8 vertices can‚t be imported.

- Export (extra) objects to ‘.off‚ files.

- The texture function for objects can now set NFS HS Texture properties.

- New “merge objects” function. Go to object mode, enable the merge/split button. When you select two (extra) objects the second will be merged into the first.

- Polygon & extra objects can be moved into another chunk. Turn off “Automatic Object Membership” and open properties. (ALT + Enter).

- Roate for polygons (NFS3 compatible, rotates the texture without using HS Texture Properties.)

- Invert polygons function (CTRL + I), turns over front & back.

- Much more extra object properties are shown and can be changed. For example, the crosstype can be changed. That allows to make objects hitable. The colide effect specifies how they behave. Solid like trees/walls (1) or like signs (2).

- In the extra object properties dialog, the animation data can be exported & imported to a text file. And finally the length of the animation can be changed. Bigger ones that the simple rotating donut on snowy are possible.

- New object can be created as animated objects.

- Show objects middle in status bar.

New in Version 0.07pre1.1 Plus Dev 3.6 :

- “Undo, but keep VRoad” added. The VRoad can be moved in block mode, when the track is moved. Now there a undo which brings back the track, but keeps the moved VRoad.

- Adjust road width fixed. Now you really can select the blocks which should be adjusted.

- Copy whole block to Clipboard

- Paste block as new additional block.

- Replace the currently selected block, with block from clipboard. Move and, or rotate the new block in old position.

- Moving blocks without smoothing by pressing control.

- Rotate whole blocks.

- The “Expand / Shrink”, “Rotate”, “Shadow Raytracer”, “Add / Replace Block” & “Adjust Road Width” windows are keeping their settings for the next call.

- Polygon / extra object properties added (ALT+ENTER). If “Automatic Object Membership” is off, you can manually change the block where the object belongs to.

- Move distance can be manually entered.

- Show the refpoint position in status bar when block mode is active.

- The Block Neighbours function has now an option to connect points to near points of neighbour blocks.

- Line up x,y, (z) function for point mode added.

New in Version 0.07pre1.1 Plus Dev 3.5 :

- Copy Polygon-, Extra-, Light- & Sound- objects to clipboard. You have to be in object mode and use Ctrl + C or “Edit -> Copy” from menu.

- Paste Polygon-, Extra-, Light- & Sound- objects from clipboard to another block or even track ! Select object mode and use Ctrl + v or “Edit -> Paste” from menu.

New in Version 0.07pre1.1 Plus Dev 3.4 :

- Rotate (extra-) objects around their middle.

- New / Duplicate function has a new shortcut Ctrl + D or Ctrl + N. (Ctrl + V will be used for clipboard.).

- Copy position of a point to Windows clipboard (Ctrl + C).

- Paste clipboard postion to a point (Ctrl + V)

New in Version 0.07pre1.1 Plus Dev 3.3 :

- Change textures of trackpolygons, polygon & extra objects in one step. Choose the new lowest texture and all textures will be change with the same offset.

- Expand / Shrink (extra) objects is now possible. You can select each axis independent or connected. It‚s selectable on which position the object will be aligned. (Top, middle or bottom.)

- Fixed light & sound source properties. Values can be changed directly in T3ED now, for thoose who don‚t want to use the frd-tool.

- In point mode : Ctrl + Y copy X & Y position to memory, Shift + Y paste memory position to selected point(s).

New in Version 0.07pre1.1 Plus Dev 3.2 :

- Track shading tracer, by - Lasse Kärkkäinen aka. Nappe1. It‚s one of the last thing he implemented before he gave up working on T3ED. All credits should go to him.

- Mousewheel can be used to zoom in / out.

- Compiled DirectX sdk sum2004 which is the latest working with VS6.

- Added options for LOD Generator and Track shading tracer. (Start Block, End Block, etc.)

- After moving objects, the they will be stored in the Block which is closest to the new position.

Added in Version 0.07pre1.1 Plus Dev 3 :

- Copy / Paste for Z-cordinate (height) values of selected vertice

- Z-cordinate (height) gradient calculation on multiselected vertices.

- Z-cordinate average on multiselected vertices. (calculates average height of all selected vertices and sets all of them in that height.)

- new, more readable format on import / export visibility lists.

- Sound Source editing (move, copy, delete) works flawlesly at last

- animated textures can be now editted.

- new ways to view track on editing screen (highlight selected block, draw quads on dark green lines that have virtual road boundary flag set, Virtual Road Bitmap mode.)

- new algorithm generating virtual road data. (as option. old Denis' algorithm is still available too.)

- sound/light source data editing. (I have no idea how this works, but I can give a possibility to designer manually type those two bytes.)

- Generate LODS : LOW and MEDIUM Detail Mesh generation with 100% compliant NFS4 track file format vertex list sorting.

- 16 and 32 bit texture support on texture selector as well as in track view.

- Better control over Drive Over Behaviour flag set up. (everything now manually.)

- Additional runtime (not saved in track.) polygon flag for different purposes.

- Virtual Road Bitmap is automatically corrected on track load, as well as if polygon flags are changed.

Added in Version 0.07pre1.1 : (experimental)

- Multiple selection in point, polygon and object modes : Press Control or Shift while clicking in order to add to the current selection.

- Multiple selection support for the Move XY and Move Z tools. Note that you must keep the Control or Shift key pressed when you click to move the selected items, otherwise the multiple selection is lost.

- Multiple selection support for the Polygon flags and Textures dialog boxes in polygon mode.

- Light sources are handled as objects: in object mode they can be selected, moved, duplicated and deleted.

- Texture Properties dialog box accessible from Textures dialog box (in NFSHS mode only).

Added in Version 0.06 :

- Erase all function.

- New handling of track polygons ; should fix a lot of bugs ; adding new track sections should now work correctly (within the game engine‚s limitations) ; see the specific help page on this feature.

- Additions to the NFS HS file format specifications by Vitaly Kootin.

Added in Version 0.05 :

- Support of NFS High Stakes track files (special thanks to Vitaly Kootin for some info about file formats)

Added in Version 0.04 :

- Adjust road width command (to remove the uncrossable walls on either side of the track).

- Light sources are moved (when using Move tools in block or extended point modes).

- File format specs additions (in part by Vitaly Kootin).

Added in Version 0.03 :

- Track file format specifications.

- Delete command for polygons.

- Duplicate command for polygons (multi-resolution) (see the FAQ about adding new road sections).

- Support of road lane polygon textures.

- Polygon virtual road flags dialog box : allows control of object and wall collisions (see the FAQ for more details).

- Merge tool in Point mode.

- Split tool in Point mode.

- Completed help file.

Added in Version 0.02 :

- Smoothing properties dialog box for Block mode and Extended Point mode.

- Extra smoothing option for the Move XY and Move Z tools in Block mode.

- Move XY and Move Z tools also work in Polygon mode.

- Delete command for objects.

- Duplicate command for objects.

- Creation of new objects (using the New/Duplicate command with no selected object).

- Texture browser and polygon texture selection.

- Help file (still incomplete).

Features still missing :

- Optional modeless texture display palette in Polygon mode

- Rotating tool for object mode.

- Improved handling of objects when track blocks are moved.

- Properties dialog boxes (all modes).

- Tool for banking the road.

Extra suggestions :

- object action after crash (road signs and some fences lie down when touched)

- "magnet" function to keep objects on the ground

- replay camera positions

- modifying texture affectation table

- opponent car AI data (optimal speed, etc...)

- conversion between NFS3 and NFSHS formats

- background bitmap