Point Mode command (Edit-Modes menu)

This command selects T3ED‚s point mode. In this mode, the selected item is a single point, thus allowing precise control of the position of every piece of the track. Points belonging to different structures (objects, track blocks, ...) can sometimes be glued together : in that case, moving a point simultaneously affects all the other points attached to it. The Merge/split tool can be used to detach or attach points freely to each other.

Shortcuts

Toolbar:

Keys:CTRL+2

There are also three different methods to manipulate points : Normal, Shader, Average. You can change the actual mode by pressing 'w'. An indicator on lower right corner says what's in use.

'a' = copy Z-cordinate value from active vertex point (single select only)

'q'= paste:

- in "Normal" mode, all selected vertex points will get same Z-cordinate value which was copied with 'a'.

- in "Shade" mode, with multiselected vertices first one is picked as lowest and last one as highest point and rest is shaded between them.

- in "Average" mode, Average height is calculated from the selection and then all selected vertices are set to that height.

X & Y postion manipulation :

Ctrl + Y copy X & Y position to memory.

Shift + Y paste memory position to selected point(s).