New in Version
0.07pre1.1 Plus Dev 4.3 :
- Paste block to current
vroad added.
- If you import a
Vr_H_Spd.csv file with changed virtual road values, the track can be rearranged
to that new virtual road. This can be used to change track shapes.
- Bug fix: Poly VR Flags
will only be displayed for (black) track polygons. (Alt + enter)
- Bug fix for Pasting HS
extra data (Number of lanes)
- New option: Set
visibility minimum.
- New function: Copy &
paste virtual road points. You can select what will be pasted. Position &
vectors, Heights data, spdFa data, spdRa data or HS extra Data (Number of
lanes)
- When converting (Global,
extra & polygon) objects you won't lose shadow/color information anymore.
- Integrated Replay Camera
Editor:
"Tr.cam" will be loaded / saved with the
frd-file.
Enable viewing cameras by "View -> Show Replay
Cameras"
When a camera is selected a light blue line from camera
start to stop will be display along the virtual road.
Move, copy, and delete them like other objects.
When you press "Alt" while moving a camera T3ED
will adjust start, stop and render.
New in Version
0.07pre1.1 Plus Dev 4.2 :
Visibility:
-
When exporting visibility, the file will be saved in the track directory.
-
With “Show track based on visibility” you can now use the right mouse button to
set visibility edges of the selected block. Control + right mouse toggles the
block.
-
Better handling of visibility when you delete / insert a block.
NFS3/4
-
Bugfix for deleting the last block of a track with less then 8 virtual road
points.
-
Ability the change all texture of a block with its objects in one step.
-
Show more info about what is selected in the status bar. I did this for some
testing purpose, I think it will stay.
-
When moving virtual road points manually, the „ColVroadVecs“ of track polygons will be recalculated.
-
You can change all texture of a block or an object in one step. (Edit →
Texture when in block or object mode.)
-
“File → Changes all textures” to edit all texture numbers of the track,
-
Export a block to an off – file.
-
Paste a block as polygon (blue) object.
-
Rewritten for “Adjust road width” function.
-
Added an “Adjust road width” button to block properties.
For
NFS3
-
T3ED loads now the nfs3 heights file "simhts.dat" and the speed files
"speedsf.bin/speedsr.bin".
-
Adjust the “col.vroadHead.size” to allow paste/delete blocks on nfs3 tracks!
-
Changes to the texture dialog on nfs3 tracks:
It shows the texture id and the bitmap
number in the qfs – file.
NFS3 Texture Properties dialog was added.
It allows to change two sided & animated textures.
-
Import/Export the NFS3 textureblock.
HS
Only:
-
Gobal object chunk 1 will be loaded and saved correctly. (Cross-) type 6 object
are now visible.
Type
6 objects can be deleted, duplicated and moved as global objects. To edit them,
convert to an extra object, make the changes, and convert back to global.
-
Since I don’t understand all type6 data, the unknown 60 bytes can be exported
& imported. I think it stores the weight, behavior and size.
Shadows:
-
Clear / Set shadows of extra objects manually. You can also change the color
and transparency of the objects texture there!
-
Point Properties with shading values.
-
Many changes to Nappe’s ray tracer:
*
Extra object can get shadows.
*
Set sun and shadow color.
*
You can now select what object get new shadows
*
Select object that cast shadows
*
If you set transparency this points can be ignored from ray tracer
New in Version
0.07pre1.1 Plus Dev 4.1 :
- Html help file (chm file)
ist now used instead of old hlp format. Windows 10 doesn't support .hlp files
anymore.
-
"visibility.txt" files will now be stored in the track directory.
- Fix for deleting the last
block.
New in Version
0.07pre1.1 Plus Dev 4.0 :
- A new paste mode has been
added. “Replace only track texture information”. It will replace all texures
and poperties from trackpolygones. Objects won‚t be changed.
- A new view has been added
“Show Track Based On Visibility”. Unvisible blocks are show in a light grey,
and can‚t be selected.
- Fix for crashing when
selecting global objects and active trackpreview.
- Default trackpreview
shows now two more blocks.
- If “Show Track Based On
Visibility” is activated, trackpreview shows blocks that should be visible in
game, up to 30 blocks. Global objects will always be shown in trackpreview.
- Visibility information
can be changed for actual block by using [Alt] Page Up/Down keys. “Show Track
Based On Visibility” must be enabled.
- Size of trackpreview
window can be easier changed now.
- Use CTRL + MouseWheel to
zoom in/out trackpreview without changing normal view scale.
New in Version
0.07pre1.1 Plus Dev 3.9 :
- Global NFS4 object
manipulation added. Global object will now be shown, can be moved and converted
in extra objects and back.
- It is now possible to delete
any block from the track. Not only at the end.
- Paste block from
Clipboard before selected block added. (Be carefull, not very well tested !)
New in Version
0.07pre1.1 Plus Dev 3.8 :
- Frd file properties
dialog added.
- Block properties dialog added.
- New function “Edit ->
Find” for polygons added. You can search for polygons by texture, HS texture
properties, texture animation data and polygon road flags (drive-over
behavior).
- VRoad refpoints will be
handled as extra objects. Select “Edit Virtual Road Points” and you can move
them like you want.
For NFS4 only :
- If available height.sim,
spdfa.bin and spdra.bin will be loaded and saved with the tr.frd file. (Thanks
to Christian Brandt & Lasse Karkkainen for their NFS4 Spdtools.)
- Heights.sim, spdfa.bin
& spdra.bin data will be copied and pasted together with block data.
- Undo for Heights.sim,
spdfa.bin & spdra.bin data added.
- New dialog “Edit Tools -
>
.
New in Version
0.07pre1.1 Plus Dev 3.7 :
- Textures of new created
objects won‚t be animated be default anymore. This caused serveral HS crashes.
- Import (extra) objects
from ‘.off‚ files. Object File Format contains no texture information, only
strucutres can be imported. Because NFS only supports polygons with 4 vertices
other will be transformed into 4 poly ones. Polygons with more than 8 vertices
can‚t be imported.
- Export (extra) objects to
‘.off‚ files.
- The texture function for
objects can now set NFS HS Texture properties.
- New “merge objects”
function. Go to object mode, enable the merge/split button. When you select two
(extra) objects the second will be merged into the first.
- Polygon & extra
objects can be moved into another chunk. Turn off “Automatic Object Membership”
and open properties. (ALT + Enter).
- Roate for polygons (NFS3
compatible, rotates the texture without using HS Texture Properties.)
- Invert polygons function
(CTRL + I), turns over front & back.
- Much more extra object
properties are shown and can be changed. For example, the crosstype can be
changed. That allows to make objects hitable. The colide effect specifies how
they behave. Solid like trees/walls (1) or like signs (2).
- In the extra object
properties dialog, the animation data can be exported & imported to a text
file. And finally the length of the animation can be changed. Bigger ones that
the simple rotating donut on snowy are possible.
- New object can be created
as animated objects.
- Show objects middle in
status bar.
New in Version
0.07pre1.1 Plus Dev 3.6 :
- “Undo, but keep VRoad”
added. The VRoad can be moved in block mode, when the track is moved. Now there
a undo which brings back the track, but keeps the moved VRoad.
- Adjust road width fixed.
Now you really can select the blocks which should be adjusted.
- Copy whole block to
Clipboard
- Paste block as new
additional block.
- Replace the currently selected
block, with block from clipboard. Move and, or rotate the new block in old
position.
- Moving blocks without
smoothing by pressing control.
- Rotate whole blocks.
- The “Expand / Shrink”,
“Rotate”, “Shadow Raytracer”, “Add / Replace Block” & “Adjust Road Width”
windows are keeping their settings for the next call.
- Polygon / extra object
properties added (ALT+ENTER). If “Automatic Object Membership” is off, you can
manually change the block where the object belongs to.
- Move distance can be
manually entered.
- Show the refpoint
position in status bar when block mode is active.
- The Block Neighbours
function has now an option to connect points to near points of neighbour
blocks.
- Line up x,y, (z) function
for point mode added.
New in Version 0.07pre1.1 Plus
Dev 3.5 :
- Copy Polygon-, Extra-,
Light- & Sound- objects to clipboard. You have to be in object mode and use
Ctrl + C or “Edit -> Copy” from menu.
- Paste Polygon-, Extra-,
Light- & Sound- objects from clipboard to another block or even track !
Select object mode and use Ctrl + v or “Edit -> Paste” from menu.
New in Version
0.07pre1.1 Plus Dev 3.4 :
- Rotate (extra-) objects
around their middle.
- New / Duplicate function
has a new shortcut Ctrl + D or Ctrl + N. (Ctrl + V will be used for clipboard.).
- Copy position of a point
to Windows clipboard (Ctrl + C).
- Paste clipboard postion
to a point (Ctrl + V)
New in Version
0.07pre1.1 Plus Dev 3.3 :
- Change textures of
trackpolygons, polygon & extra objects in one step. Choose the new lowest
texture and all textures will be change with the same offset.
- Expand / Shrink (extra)
objects is now possible. You can select each axis independent or connected.
It‚s selectable on which position the object will be aligned. (Top, middle or
bottom.)
- Fixed light & sound
source properties. Values can be changed directly in T3ED now, for thoose who
don‚t want to use the frd-tool.
- In point mode : Ctrl + Y
copy X & Y position to memory, Shift + Y paste memory position to selected
point(s).
New in Version 0.07pre1.1 Plus
Dev 3.2 :
- Track shading tracer, by
- Lasse Kärkkäinen aka. Nappe1. It‚s one of the last thing he implemented
before he gave up working on T3ED. All credits should go to him.
- Mousewheel can be used to
zoom in / out.
- Compiled DirectX sdk sum2004
which is the latest working with VS6.
- Added options for LOD
Generator and Track shading tracer. (Start Block, End Block, etc.)
- After moving objects, the
they will be stored in the Block which is closest to the new position.
Added in Version 0.07pre1.1 Plus
Dev 3 :
- Copy / Paste for
Z-cordinate (height) values of selected vertice
- Z-cordinate (height)
gradient calculation on multiselected vertices.
- Z-cordinate average on multiselected
vertices. (calculates average height of all selected vertices and sets all of
them in that height.)
- new, more readable format
on import / export visibility lists.
- Sound Source editing
(move, copy, delete) works flawlesly at last
- animated textures can be
now editted.
- new ways to view track on
editing screen (highlight selected block, draw quads on dark green lines that
have virtual road boundary flag set, Virtual Road Bitmap mode.)
- new algorithm generating
virtual road data. (as option. old Denis' algorithm is still available too.)
- sound/light source data
editing. (I have no idea how this works, but I can give a possibility to
designer manually type those two bytes.)
- Generate LODS : LOW and
MEDIUM Detail Mesh generation with 100% compliant NFS4 track file format vertex
list sorting.
- 16 and 32 bit texture
support on texture selector as well as in track view.
- Better control over Drive
Over Behaviour flag set up. (everything now manually.)
- Additional runtime (not
saved in track.) polygon flag for different purposes.
- Virtual Road Bitmap is
automatically corrected on track load, as well as if polygon flags are changed.
Added in Version
0.07pre1.1 : (experimental)
- Multiple selection in
point, polygon and object modes : Press Control or Shift while clicking in
order to add to the current selection.
- Multiple selection
support for the Move XY and Move Z tools. Note that you must keep the Control
or Shift key pressed when you click to move the selected items, otherwise the
multiple selection is lost.
- Multiple selection
support for the Polygon flags and Textures dialog boxes in polygon mode.
- Light sources are handled
as objects: in object mode they can be selected, moved, duplicated and deleted.
- Texture Properties dialog
box accessible from Textures dialog box (in NFSHS mode only).
Added in Version
0.06 :
- Erase all function.
- New handling of track
polygons ; should fix a lot of bugs ; adding new track sections
should now work correctly (within the game engine‚s limitations) ; see the
specific help page
on this feature.
- Additions to the NFS HS
file format specifications by Vitaly Kootin.
Added in Version
0.05 :
- Support of NFS High
Stakes track files (special thanks to Vitaly Kootin for some info about file
formats)
Added in Version
0.04 :
- Adjust road width command
(to remove the uncrossable walls on either side of the track).
- Light sources are moved
(when using Move tools in block or extended point modes).
- File format specs additions
(in part by Vitaly Kootin).
Added in Version
0.03 :
- Track
file format specifications.
- Delete command for
polygons.
- Duplicate command for
polygons (multi-resolution) (see the FAQ about adding new road sections).
- Support of road lane
polygon textures.
- Polygon virtual road
flags dialog box : allows control of object and wall collisions (see the FAQ for
more details).
- Merge tool in Point mode.
- Split tool in Point mode.
- Completed help file.
Added in Version
0.02 :
- Smoothing properties
dialog box for Block mode and Extended Point mode.
- Extra smoothing option
for the Move XY and Move Z tools in Block mode.
- Move XY and Move Z tools
also work in Polygon mode.
- Delete command for
objects.
- Duplicate command for
objects.
- Creation of new objects
(using the New/Duplicate command with no selected object).
- Texture browser and
polygon texture selection.
- Help file (still
incomplete).
Features still
missing :
- Optional modeless texture
display palette in Polygon mode
- Rotating tool for object
mode.
- Improved handling of
objects when track blocks are moved.
- Properties dialog boxes
(all modes).
- Tool for banking the road.
Extra suggestions :
- object action after crash
(road signs and some fences lie down when touched)
- "magnet"
function to keep objects on the ground
- replay camera positions
- modifying texture
affectation table
- opponent car AI data (optimal
speed, etc...)
- conversion between NFS3
and NFSHS formats
- background bitmap