Mods, Maps and Tutorials

  • Autumn Eight for NFS:HS

    newest post

    Autumn Eight for NFS:HS

    The concept of this track is as old as nfs3, at least for me. Since I discovered the possibility to mod tracks I always wanted to have a pretty…

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Latest Need for Speed Tutorials

In this tutorial section you will find my guides and research about reworking the old assets of ancient NFS (Need For Speed) titles such as NFS1 to NFS6.

Getting hands on the old original assets is a key for my project “High Stakes Racing” (working title). Those restored and converted assets (or better: original tracks) suite as a “blueprint” to rework the tracks completly in the unreal engine.

I will also do a series of twitch streams which also will be posted to youtube about how to convert the tracks yourself, how to import them into blender, how to go further and import them into the unreal engine and have a very basic first drive within the unreal engine 5.

Whatever you do with the results is totally up to you.

Other tutorials, guides and tipps

  • Remote Keypress over LAN – Control OBS with a Remote Computer

    Remote Keypress over LAN – Control OBS with a Remote Computer

    Introduction Sometimes you just need a simple way to send a keypress from one computer to another over your local network. Full remote desktop solutions (RDP, VNC, TeamViewer) are overkill when all you want is: “press a key on one machine → OBS on the streaming PC reacts as if the key was pressed locally”.

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Welcome to my lab

here in my lab you can find my weirdest creations, mods, mutators, tutorials and tools for games, old and new, such as the “Need for Speed”-Series and my rework-project “High Stakes” and fresh new Zombie Maps for Call of Duty: Black Ops 3. I also release a ton of tutorials about how to get content of old games exported, how to rework them and how to get this stuff into nowadays engines such as Unreal Engine 4 and 5.

If you are looking for games – I would recommend to head over to phosphorus.games – that is the game-creation brand I launched to differ between modding and game creation, as I want to make the cuts clearer.

In my blog you will find the latests tutorials and thoughts.

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