Welcome to my lab
here in my lab you can find my weirdest creations, mods, mutators, tutorials and tools for games, old and new, such as the “Need for Speed”-Series and my rework-project “High Stakes” and fresh new Zombie Maps for Call of Duty: Black Ops 3. I also release a ton of tutorials about how to get content of old games exported, how to rework them and how to get this stuff into nowadays engines such as Unreal Engine 4 and 5.
If you are looking for games – I would recommend to head over to phosphorus.games – that is the game-creation brand I launched to differ between modding and game creation, as I want to make the cuts clearer.
In my blog you will find the latests tutorials and thoughts.
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High Stakes Racing Updates
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NFS3 multi road tracks
ever since nfs3 hot pursuit was out it was uncanny that all tracks in this game have a counterpart. Hometown <-> Country Woods, Redrock Ridge <-> Lost Canyons, Atlantica <-> Aquatica, Rocky Pass <-> The Summit and Empire City <-> Tr02b. Fair enough, TR02B was canned and ist just a remain in the psx release,
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Classic vs. MMO – thoughts
Regarding my long term deep hearted project “High Stakes Racing” I simply cannot decide which road I gonna take. On the one hand I “just” want a – more or less – classic racing game combining all cars and tracks from NFS1 to NFS6 in more modern graphics with additional features, on the other hand
Latest Need for Speed Tutorials
In this tutorial section you will find my guides and research about reworking the old assets of ancient NFS (Need For Speed) titles such as NFS1 to NFS6.
Getting hands on the old original assets is a key for my project “High Stakes Racing” (working title). Those restored and converted assets (or better: original tracks) suite as a “blueprint” to rework the tracks completly in the unreal engine.
I will also do a series of twitch streams which also will be posted to youtube about how to convert the tracks yourself, how to import them into blender, how to go further and import them into the unreal engine and have a very basic first drive within the unreal engine 5.
Whatever you do with the results is totally up to you.
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Research: MCO .frd file format

1. File Type: .FRD in MCO 2. Core Structure: DEADBEEF Blocks 3. basename from info.ini Track basename Hex Occurrences in .FRD Tr1 1200 0x04B0 25 Tr2 1300 0x0514 29…
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Converting a NFS1 track to blender

As it turned out, using already converted NFS1 tracks (e.g. NFS3, NFS4 or Assetto versions) being highly inaccurate (e.g. NFS3 “Rusty Springs” is actually a reskinned “Oasis Springs”) I…
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Importing a NFS5 PU track into Unreal Engine 5

The tutorial explains how to import a Need for Speed 5: Porsche Unleashed track into Unreal Engine 5 using Blender for 3D modeling and UE5 tools for rendering and…
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Converting a NFS5 PU track to blender

In this tutorial I show you the (for me, yet) best way to convert a track from NFS5 aka Porsche / Porsche Unleashed to a blender-compatible format. First of…
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First impressions of “Rusty Springs” rework

The output of this weekend was quite big, maybe not regarding the whole project but definetly in the points of car’s function, track processing and the overall feeling. Regarding…
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Main Menu for High Stakes – Artwork and WIP

When it comes to game development sooner or later you will have to think about the thing most people see when they launch a game – the main menu.…
Other tutorials, guides and tipps
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Bulk-Edit Materials in UE5 and make them TwoSided

In case you run into a scenario where you have multiple faces flipped and do not issue the lowering of the performance, as in my case just for reworking imported assets, you might find this UE5 python script helpful:
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Remote Keypress over LAN – Control OBS with a Remote Computer

Introduction Sometimes you just need a simple way to send a keypress from one computer to another over your local network. Full remote desktop solutions (RDP, VNC, TeamViewer) are overkill when all you want is: “press a key on one machine → OBS on the streaming PC reacts as if the key was pressed locally”.
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RedWatch – Detecting a Heater Fault Light with a Raspberry Pi
When my home’s gas heater throws a fault, a tiny red LED lights up — and nothing else happens until I press the reset button. Since this can happen while I’m away, I wanted a small system that notices that red light, notifies me, and (eventually) presses the button automatically. Enter RedWatch — a simple,


