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tag: racing

Tag: racing

7 posts in this collection

Autumn Eight for NFS:HS

The concept of this track is as old as nfs3, at least for me. Since I discovered the possibility to mod tracks I always wanted to have a pretty short eight-shaped track.…

NFS3 multi road tracks

ever since nfs3 hot pursuit was out it was uncanny that all tracks in this game have a counterpart. Hometown <-> Country Woods, Redrock Ridge <-> Lost Canyons, Atlantica <-> Aquatica, Rocky…

Converting a NFS1 track to blender

As it turned out, using already converted NFS1 tracks (e.g. NFS3, NFS4 or Assetto versions) being highly inaccurate (e.g. NFS3 “Rusty Springs” is actually a reskinned “Oasis Springs”) I got deeper into…

Importing a NFS5 PU track into Unreal Engine 5

The tutorial explains how to import a Need for Speed 5: Porsche Unleashed track into Unreal Engine 5 using Blender for 3D modeling and UE5 tools for rendering and lighting adjustments. It details processes such as extracting the original game files, converting track elements to usable formats, and adapting the materials for modern graphics engines. The article provides step-by-step guidance on managing textures, lighting, and Unreal Engine 5's capabilities to breathe new life into classic tracks, making them playable within UE5.