Converting tracks/blender files to NFS:HS FRD file format

creating FRD track file for NFSHS

When it comes to (nfs)-modding, the modding of tracks was always more of my favourite as creating cars, because tracks are the world that gives you more creativity as you can race, drive and roam, beside a car is more or less a static object. The mod tools – talking about back in the days … Read more

Research: MCO .frd file format

1. File Type: .FRD in MCO 2. Core Structure: DEADBEEF Blocks 3. basename from info.ini Track basename Hex Occurrences in .FRD Tr1 1200 0x04B0 25 Tr2 1300 0x0514 29 Tr3 1100 0x044C 18 4. Structure Around basename Values 5. Structural Consistency Across Tracks Summary of Confirmed Roles Element Role / Purpose info.ini Declares basename, which … Read more

Converting a NFS1 track to blender

Title image of converting old nfs1 tracks to blender, showing both the nfs1se and blender version of burnt sienna side by side.

As it turned out, using already converted NFS1 tracks (e.g. NFS3, NFS4 or Assetto versions) being highly inaccurate (e.g. NFS3 “Rusty Springs” is actually a reskinned “Oasis Springs”) I got deeper into getting the original geometry exported. Upon research I discovered the mighty tools of Andrew Gura (andrew_gura) within the discord community of RENFS. I … Read more

EASY Importing NFS4-Tracks to Blender

In this *new* tutorial I explain how everyone of you can easily import tracks from NFS4 into blender. Forget the old tutorial. After digging the internet I found a small set of tools that will make your life much easier. TL-DR – Take me directly to the tutorial! The old way as described in this … Read more