Converting a NFS1 track to blender
As it turned out, using already converted NFS1 tracks (e.g. NFS3, NFS4 or Assetto versions) being highly inaccurate (e.g. NFS3 “Rusty Springs” is actually a reskinned “Oasis Springs”) I got deeper into…
tag: convert
As it turned out, using already converted NFS1 tracks (e.g. NFS3, NFS4 or Assetto versions) being highly inaccurate (e.g. NFS3 “Rusty Springs” is actually a reskinned “Oasis Springs”) I got deeper into…
The tutorial explains how to import a Need for Speed 5: Porsche Unleashed track into Unreal Engine 5 using Blender for 3D modeling and UE5 tools for rendering and lighting adjustments. It details processes such as extracting the original game files, converting track elements to usable formats, and adapting the materials for modern graphics engines. The article provides step-by-step guidance on managing textures, lighting, and Unreal Engine 5's capabilities to breathe new life into classic tracks, making them playable within UE5.
In this tutorial I show you the (for me, yet) best way to convert a track from NFS5 aka Porsche / Porsche Unleashed to a blender-compatible format. First of all you obviously…
When it comes to game development sooner or later you will have to think about the thing most people see when they launch a game – the main menu. When it comes…
If you want to import some or all Need For Speed III – Hot Pursuit PSX tracks to blender this short guide might help you. I digged into it to get to…
As there has been a HUGE update on the process – you should continue reading here. Requirements: Additional Tools Step 1 – Convert the track file from .frd to .lwo The first…