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  • Converting tracks/blender files to NFS:HS FRD file format

    Converting tracks/blender files to NFS:HS FRD file format

    When it comes to (nfs)-modding, the modding of tracks was always more of my favourite as creating cars, because tracks are the world that gives you more creativity as you can race, drive and roam, beside a car is more or less a static object. The mod tools – talking about back in the days…


  • The Ladder

    The Ladder

    You wake with your hands wrapped around cold metal. There is no ground beneath you. No ceiling above. No walls, no light — only twenty metres of ladder above you, twenty metres below, and the dark swallowing everything past that. You do not remember climbing here. The Ladder by dr_vannacut So you climb. Up or…


  • NFS5PSX file format description

    1. Summary of the achieved state Version 0.2.8 of the NFS5 PSX Asset Explorer can be regarded as the first fully usable milestone for extracting the fundamental car and track assets from the original PlayStation release of Need for Speed: Porsche Unleashed. For cars, geometry, local vehicle textures, paint and livery palettes, detail textures, and…


  • V-Rally 2 PC PSX reverse engineering – PAK exporter

    V-Rally 2 PC PSX reverse engineering – PAK exporter

    TLDR? – just click here to get the tool instead V-Rally 2 PAK and Asset Format Reference This document consolidates the reverse-engineering results used by VR2 AssetExplorer 0.6.11. It covers the PAK container, Eden LZ77, checksums, offsets,platform detection, ZAP archives, car and track resources, textures, geometry,sound, naming, failed interpretations, corrected solutions, validation, andremaining unknowns. No…


  • First Addon-Map for Meccha Chameleon

    First Addon-Map for Meccha Chameleon

    As I just found out that the currently viral trend-game Meccha Chameleon does feature Mod-Maps I recently released my very first attempt for a Mod for MC. It is a MC-revised take on “Nacht der Untoten” from CoD-WaW. It is drastically reduced in terms of graphics and complexity to fit better the overall MC theming.…


  • Autumn Eight for NFS:HS

    Autumn Eight for NFS:HS

    The concept of this track is as old as nfs3, at least for me. Since I discovered the possibility to mod tracks I always wanted to have a pretty short eight-shaped track. But as the tools when I stopped modding nfs years ago where not able to achieve this, I recently gave my old idea…


  • NFS3 multi road tracks

    NFS3 multi road tracks

    ever since nfs3 hot pursuit was out it was uncanny that all tracks in this game have a counterpart. Hometown <-> Country Woods, Redrock Ridge <-> Lost Canyons, Atlantica <-> Aquatica, Rocky Pass <-> The Summit and Empire City <-> Tr02b. Fair enough, TR02B was canned and ist just a remain in the psx release,…


  • Classic vs. MMO – thoughts

    Classic vs. MMO – thoughts

    Regarding my long term deep hearted project “High Stakes Racing” I simply cannot decide which road I gonna take. On the one hand I “just” want a – more or less – classic racing game combining all cars and tracks from NFS1 to NFS6 in more modern graphics with additional features, on the other hand…


  • Bulk-Edit Materials in UE5 and make them TwoSided

    Bulk-Edit Materials in UE5 and make them TwoSided

    In case you run into a scenario where you have multiple faces flipped and do not issue the lowering of the performance, as in my case just for reworking imported assets, you might find this UE5 python script helpful:


  • RedWatch – Detecting a Heater Fault Light with a Raspberry Pi

    When my home’s gas heater throws a fault, a tiny red LED lights up — and nothing else happens until I press the reset button. Since this can happen while I’m away, I wanted a small system that notices that red light, notifies me, and (eventually) presses the button automatically. Enter RedWatch — a simple,…