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NFS5PSX file format description

1. Summary of the achieved state Version 0.2.8 of the NFS5 PSX Asset Explorer can be regarded as the first fully usable milestone for extracting the fundamental car and track assets from…

published 2026.08.24 27 min read in development

V-Rally 2 PC PSX reverse engineering – PAK exporter

TLDR? – just click here to get the tool instead V-Rally 2 PAK and Asset Format Reference This document consolidates the reverse-engineering results used by VR2 AssetExplorer 0.6.11. It covers the PAK…

published 2026.08.12 28 min read in development

First Addon-Map for Meccha Chameleon

As I just found out that the currently viral trend-game Meccha Chameleon does feature Mod-Maps I recently released my very first attempt for a Mod for MC. It is a MC-revised take…

published 2026.07.12 1 min read in mods

Autumn Eight for NFS:HS

The concept of this track is as old as nfs3, at least for me. Since I discovered the possibility to mod tracks I always wanted to have a pretty short eight-shaped track.…

published 2026.03.18 1 min read in development

NFS3 multi road tracks

ever since nfs3 hot pursuit was out it was uncanny that all tracks in this game have a counterpart. Hometown <-> Country Woods, Redrock Ridge <-> Lost Canyons, Atlantica <-> Aquatica, Rocky…

published 2026.01.31 3 min read in high stakes racing

Classic vs. MMO – thoughts

Regarding my long term deep hearted project “High Stakes Racing” I simply cannot decide which road I gonna take. On the one hand I “just” want a – more or less –…

published 2026.01.30 1 min read in general

Bulk-Edit Materials in UE5 and make them TwoSided

In case you run into a scenario where you have multiple faces flipped and do not issue the lowering of the performance, as in my case just for reworking imported assets, you…

published 2026.01.26 2 min read in general

Research: MCO .frd file format

1. File Type: .FRD in MCO 2. Core Structure: DEADBEEF Blocks 3. basename from info.ini Track basename Hex Occurrences in .FRD Tr1 1200 0x04B0 25 Tr2 1300 0x0514 29 Tr3 1100 0x044C…

published 2025.06.25 2 min read in development

Converting a NFS1 track to blender

As it turned out, using already converted NFS1 tracks (e.g. NFS3, NFS4 or Assetto versions) being highly inaccurate (e.g. NFS3 “Rusty Springs” is actually a reskinned “Oasis Springs”) I got deeper into…

published 2025.04.15 6 min read in tutorials

Importing a NFS5 PU track into Unreal Engine 5

The tutorial explains how to import a Need for Speed 5: Porsche Unleashed track into Unreal Engine 5 using Blender for 3D modeling and UE5 tools for rendering and lighting adjustments. It details processes such as extracting the original game files, converting track elements to usable formats, and adapting the materials for modern graphics engines. The article provides step-by-step guidance on managing textures, lighting, and Unreal Engine 5's capabilities to breathe new life into classic tracks, making them playable within UE5.

published 2024.04.04 5 min read in development

Converting a NFS5 PU track to blender

In this tutorial I show you the (for me, yet) best way to convert a track from NFS5 aka Porsche / Porsche Unleashed to a blender-compatible format. First of all you obviously…

published 2024.04.03 7 min read in development

First impressions of “Rusty Springs” rework

The output of this weekend was quite big, maybe not regarding the whole project but definetly in the points of car’s function, track processing and the overall feeling. Regarding cars there is…

published 2023.11.05 1 min read in development

Main Menu for High Stakes – Artwork and WIP

When it comes to game development sooner or later you will have to think about the thing most people see when they launch a game – the main menu. When it comes…

published 2023.10.06 1 min read in development

Importing NFS3 PSX Tracks to Blender

If you want to import some or all Need For Speed III – Hot Pursuit PSX tracks to blender this short guide might help you. I digged into it to get to…

published 2023.10.04 5 min read in development

EASY Importing NFS4-Tracks to Blender

In this *new* tutorial I explain how everyone of you can easily import tracks from NFS4 into blender. Forget the old tutorial. After digging the internet I found a small set of…

published 2023.09.26 18 min read in development