Converting tracks/blender files to NFS:HS FRD file format

When it comes to (nfs)-modding, the modding of tracks was always more of my favourite as creating cars, because tracks are the world that gives you more creativity as you can race, drive and roam, beside a car is more or less a static object.
The mod tools – talking about back in the days – where there but more or less comfortable and had very limited functions. Nowadays the (same) tools still exist and have been heavily carried on and do feature much more than 20 years ago.
BUT
At least to my knowledge there is no way of creating a whole track from scatch like cars can be done, although I did find a solution to this now.
Tracks can be created in or imported to blender and exported ass obj- and mat-file and will be converted to FRD and QFS files. Also heights.sim and speed-data is yet created. There are some issues to resolve, but yet it works kind of well, see a first ingame footage of “Mission 12” from Need For Speed 5 Porsche Unleased PSX (!) converted to a NFS:HS track: